A downloadable game for macOS

Maze Platformer Rush Mobile Game By Alok Roy Chatterjee and Rachel Ombok

This maze platformer rush mobile game included multiple levels that has platforms, barrier walls, maze style structures and increasing difficulty as the player navigates further into different levels.  The player moves by touch swiping on the player in any direction. The player is moved by swiping up from the player for jumping and swiping down for falling and swiping left or right or at angles for other movements in any direction. The player is able to move in any direction and has to reach as many enemies as they can to earn points for a medal score on each level. After the time limit is reached when the game timer has counted all the way down to 0 seconds left on a level, the gold, silver, bronze, or no medal score, determined by the amount of points earned by the player, is shown on the screen and then, automatically after a few seconds, the next level is loaded. This game also includes sound effects for when the player reaches different enemies and background music throughout each level.  Also, the player can restart the game or quit the game after finishing the levels or reaching the time limit on all of the levels. The game automatically moves into the next level after a medal score is given for the amount of enemies reached by the player within the time limit. The levels include many different enemies, many different maze style platforms and uses a point reward scoring system for when the player reaches and makes contact with more enemies as they move across the platforms. There are varying amounts of points given to the player when they reach different enemies. The easy, medium, and hard levels include gameplay where the player must navigate across differently spaced platforms and maze style platforms to reach different enemies. The easier levels have fewer maze style platforms where the game focuses on the player's movements and jumping or landing accuracy on smaller platforms that have the enemies. The hard level includes more spaced platforms and requires more jumping between regular platforms and much higher maze style platforms to reach enemies placed on the much higher maze style platforms. Throughout the levels, there are more maze style structures and navigating around platforms is more difficult so that it is more difficult to reach enemies and earn points for the player's medal score on each level. The more enemies the player reaches and makes contact with, the player’s score increases. Player can earn varying amounts of points for different enemies they reach under the time limit. These varying amounts of points earned by the player will determine their score and if they got a gold, silver, bronze medal or no medal for each level. Enemies can be found in a variety of platforms, heights, between barriers, and distributed around various maze style platforms across each level. 


Assets used - https://assetstore.unity.com/packages/2d/fonts/free-pixel-font-thaleah-140059

https://assetstore.unity.com/packages/2d/characters/simple-2d-platformer-assets-...

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gfin.zip 208 MB
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Maze Platformer Rush Development Doc.pdf 75 kB

Development log

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