This birthday party platformer game includes multiple levels with increasing difficulty where a player has to collect balloons on each level and go through a gate to reach other levels to create a final birthday party scene with all of the collected balloons. The player can jump from lower to higher and higher to lower platforms to collect the balloons. The player has to maneuver around spikes placed near the platforms to collect balloons. The spikes are barriers for the players to reach specific balloons. The gates are placed at the end of each level because the player has to collect all the balloons first before going to the next level. The player can jump twice to reach higher platforms and can move across different platforms. Some of the platforms require more jumping or jumping from other platforms. 

Credits: Alok Roy Chatterjee, Kerry Chen, Ellawyn Fong, Hongyi Zheng

Background music credit: Setuniman (freesound.org)

Balloon pop sound credit: Tehren (freesound.org)


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Windows Standalone Build.zip 24 MB

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This is a really cool game to play overall. The music is chilling, and there are some sound effects of the brick disappearing, but it would make the game even better if there are more sound effects added when the character jumps or collect balloons. The UI in this game is a little too small for the player to see, as well as the instruction at the beginning of the game. Although we know the goal is to collect as many balloons as possible to get to the party, it would be better if we can actually apply the balloons somewhere in the game or let there be punishment for missing one. Also, I noticed occasionally there was a red bow and a red high-heel shoe that can be collected, but there is no other indication of me collecting it apart from it disappearing, and I don't know what they do. It would be good more is implemented for those items in game. The levels has increased difficulty, and the last one with moving platforms, thorns and disappearing floor is interesting to play. Keep up the good work!

The game controls are very good and the game seems fun to play. The opening screen needs some work because the font is very small and the screen is very bland. Also, it says in the description that all balloons are needed to pass the level but I was able to pass the level without having to collect all the balloons.  Sometimes I feel like the jump runs out and doesn't work as well it is supposed too.  Finally, have some sort of in game directions can help improve player experience and enjoyment.

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I like the game and all the controls works fine.  May be you should make a better intro page and better sprites with a consistent theme.  May be you can also add a timer to make the game more exciting.  Overall the game looks fine and i enjoyed playing it.  May be you should add more game mechanics to make the game more enjoyable.

I enjoyed the game and the concept. I thought it was pretty fun to play and intuitive. I would say the main feedback I have would be to work on the UI. Sometimes the blocks blended into the background, and it was difficult to see if there was a platform or not. I like that the portal is a different color, but when I first saw it, it looked the same as the windows in the background. I think that can be fixed by making it glow or be bigger than it already is. Another solution could be to have everything in the game be pixelated art while keeping the background flat, and this would make it more clear what the user can interact with. I also didn't know how many balloons I had until I full screened the game, but I think that is a simple fix of size. There was also a bug where I couldn't double jump in the first level, but I could for the other levels - not sure if it was a bug, but I found it a bit strange. 

I like the atmosphere and the low gravity jumps. For some reason, it just makes sense for a game about collecting balloons. I think it was intuitive enough that the goal was to collect the balloons, but for someone who didn't read the description, it may not be clear that you  need to reach the door (the door didn't look like an exit).

Overall I think the concept is good, but there are some clarity problems. For me, the text for the amount of balloons collected was extremely small and I did not know how many balloons I needed to proceed. I also did not know what the items besides the balloon does. The spikes and the door also weren't that clear since they looked like they were part of the background.  I like the  sound of the balloon popping when touching the spikes.

I love your spooky music and the atmosphere of the game as a whole, and I enjoyed it when I started playing. However, it may be possible to add some hints that the Joker has collected the number of balloons or the height of the jump to help the player understand the game. The rhythm of the music in the game is consistent, and it may be possible to provide some tension by making the rhythm of the game music faster as the player goes deeper into the game. The platform distance at the end of the second level may be a little too long, I tried many times before jumping over, maybe I can put this kind of spaced platform in the last level to increase the difficulty of the game.